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Character Bios Thread

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Post  Ridiculosity Sun Apr 06, 2008 11:59 am

Here's what I'm looking for in your character bios. Please try to be as detailed as possible in your descriptions, and be open to answer any questions I have about your character.

Name:

Age:

Race: (human, elf, etc.)

Gender:

Appearance:

Equipment:

Personality:

History:

Skills/ Abilities:

I look forward to seeing what you all come up with!

(EDIT: Added equipment field and was a bit more specific on the race field.)


Last edited by Ridiculosity on Wed Apr 30, 2008 12:04 pm; edited 1 time in total
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Post  Cycon Mon Apr 07, 2008 2:44 am

Name: Zander Delacroix

Age: 22

Race: Polar Bear

Gender: Male

Appearance: White
Height: 6'1
Weight: 206 lbs.
Body type: Mildly muscular body structure

Zander has crimson spiked hair, teal metallic-like eye color, pierced ears (lopes and cartilage), and a Triox crest tattooed on the right forearm. He wears a silk white undershirt with metal trimming, a black trench coat with gray buttons and pinstripes, a thin gray scarf, a black leather belt with blood-color-dyed buckle, black denim jeans with a micro-chain mail over-layer and dark gray steel toe combat shoes. His skin is slightly tan with a few battle scars on his back. He carries around a swiss-army knife on his right hip and has sheath bearing a katana on his left hip.


Personality:
Zander's personality is often quiet and serious. He knows how to take a joke but doesn't usually smile. Has a laid back style and thinks very rapidly in most, if not any situation. He tries to solves problems with the best of his ability and can be very trustworthy. He will never back down on his word and tries not to be a humanly honest as possible, even if it is brutally honest. Don't underestimate him by his personality for his intelligence shines in many areas.His tone doesn't sound irritated or over dramatic. Whatever he has gotten himself into, his mind will tend to go with the flow unless he can think up a solution.


History:
Comes from the "Troix" dynasty that has been wiped out due to a genocide. The force that had caused the extermination was the "Seiqa" dynasty. This genocide lasted twelve years. His family (mother: Anita and father: Leon) had been brutally murdered three months after Zander was born during the darkest times. For five months he had been taken care of by an unknown tribe, He had been an adopted by Ellen and Joseph Coal at the age of eight months, two days. They are a branch of the Seiqa dynasty that has been named "Qiaz". Zander was one of thirteen survivors of the "Seiqa Victory" and has never seen any other Triox since that time. For seventeen years he had took up the art of swordsmanship and the ways of the Samurai. The religion of his and the Troix is "Tsesism"-a polytheistic religion of the belief in a holy trinity of gods: Lucithious, Amorious, and Sioxious.


Skills/ Abilities:
Fast learning of enemy combat techniques, sword fighting, use of a combat knife, acrobatics, debating, and thinking logically in situations.
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Post  Ridiculosity Wed Apr 30, 2008 12:02 pm

All righty then, I guess I should have made clear when I meant by race. I don't mean the color of their skin; that would go under appearance. What I mean by race is like human, elf, demon, angel, what have you.

I'm going to assume that when you meant by your response is that he's human. If I'm wrong, you've got express written permission to edit your post to that extent and also to include the things mentioned below.

As far as your character's skills go, does he have any special abilities/attacks? Also, I screwed up and forgot a field in the character profile template. Please include any equipment that Zander carries on him at all times; also be sure to account for any variables. (Stuff he sometimes has and sometimes doesn't.)

Once these are added, I'll reevaluate, but right now I don't see anything at all wrong with your bio. Pretty good! :)
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Post  Ridiculosity Sat May 10, 2008 2:13 pm

Ok, I'll get us started with a "fan favorite", so to speak. Either way, one of my favorite character creations, and a total bad-ass.
I want some feedback on this one!

Name: Helia (pronounced hey-lee-uh) Solaris

Race: Ifrit

Sex: Female

Age: 112, but looks to be eternally 22.

Description: Helia stands about 5'4" and has a slender yet somewhat voluptuous feminine figure. (She's never told anyone how much she weighs.) Thick, flame-colored red hair reached down to her hips and with bright blonde and orange streaks running throughout; her eyes are an eerie, dancing gold. Her skin is of a medium bronze as if she had a tan, and her normal attire is or a plain tribal design.
Her top is an earth-colored one-strap tank top that tightly covers her chest and reached down maybe another 3 inches more, while her bottom is a hip-hugging, somewhat tattered earth-colored skirt that reached about to the middle of her thigh on her left side and to her knee on her right side.
Her clothing is covered in tribal designs depicting things such as animals, fire, and animals on fire. On her right arm, a tribal tattoo depicting a dragon snakes all the way up her arm to her shoulder; a tribal sun is tattooed across a majority of the side of her left thigh. On her wrists and ankles, she wears several flat, round bracelets with broad edges that seem to resemble dull blade rings.

Personality: Helia seems to pretty much be an open book, although she is an extremely feisty woman and could be described as a book in a different language. She puts on an extremely tough facade as a result of her time in the Gondowan military, but in reality she is a very soft and emotional person, and her heart often wins out over her head despite the obvious consequences. She is relatively outgoing, but she will often clam up when she feels threatened, and she will not hesitate to cut down anyone whom she feels threatened by.

History: Helia was born as a normal Ifrit girl in a normal Ifrit family in a highly prosperous tribe of Ifrits. Growing up with a crush on the chieftan's son who was much older than she, (8 years older to be exact) she let her young heart get the best of her as she usually did. Using a late-night rendezvous to lure 13-year-old Helia into his trap, she was met not only by the man she had found herself hopelessly fallen in love with but also five armed soldiers belonging to the nearby Gondowan Empire's army. Heartbroken that the one she loved cared more for money than he did for her, her rage overcame her and for the first time in her life she allowed the wrath of Ifrit to engulf her body. She burst into flames with such fury as 3 of the men laid their hands on her that their hands were reduced to mere masses of charred flesh. The girl fought valiantly, but unable to handle the power of Ifrit that coursed through her veins, she soon collapsed. The 3 men who were burned left behind to die, the other two carted the young Ifrit woman to a soldier's camp where she would spend the next hellish year of her life training to become an obedient part of the newest battalion in the Gondowan army: the Cannons. Using the Ifrits' fiery energy to break through enemy defenses, their flames were triggered by human methods and often against the Ifrit's will, and they were then shot out of a cannon at the enemy. Casualties among the Cannons were low until they began to grow battle-weary and die of exhaustion and dehydration, but the explosions caused by their contact with the Empire's supply of gunpowder could not be overlooked either. Either way, Helia quickly proved herself to be both the youngest and most destructive Cannon on the squad. However, the enemy armies began to catch up with Gondowan, developing armor and weapons that made combat against fire easier. When this occurred, alchemists and scientists were hired by the thousands to find a way to genetically engineer Gondowan's Cannons to make them more powerful and able to overcome these new weapons and armor. However, rather than working together for the Empire's benefit, the alchemists began to compete and fight with each other, which caused, among other things, sabotage to each other's projects and formulas that caused mutations in the Cannons that these formulas were tested on. These mutations made them more powerful, indeed, but at the cost of the Cannons' souls. As she was so young, Helia was the only Cannon who had not taken part in the research study; at only 16, her age prohibited it. When she witnessed the changes in her comrades' demeanor and bodies as well as the obvious pain in their spirits, she immediately went to head alchemist Bastion Skyler for answers; what she encountered instead as a platoon of men who wanted her dead. In trying to uncover the truth, she made many enemies among the alchemists as well as the Gondowan military's higher-ups. Not to be deterred by such petty bickering and threats, she attempted to gain the support of her fellow Cannons to take out the head alchemist's project. However, as the attack was staged, it became apparent that the Cannons had been injected with some sort of serum that acted as a passive mind control method, and when activated by Bastion. Helia found herself fighting for her life against the people that she had been trying so hard to save. However, she was somehow able, by a miracle of Ifrit, to overcome her opponents. As she was about to leave the lab where this battle took place, one of her comrades clung to her ankle and whispered, after labored words in her pain. "The pain... Kill me, Helia... Send me back to Ifrit's den of eternal flame..."
Fulfilling her comrade's request, she granted her a swift and painless death; however, this was reported not as a loving act of kindness but as a treasonous act of savagery against the Empire. Overnight, her friends and comrades turned against her, and after a nearly-successful attempt on her life she swore that she would bring Bastion Skyler down along with the Gondowan bigwigs that supported his actions, even if she had to do so alone. After a dishonorable discharge from the military, she sought out her former tribe in an attempt to find her family whom she had been separated from for 4 long years. However, as she returned to her home village, she was met not as a hero but as a disgraceful harlot who had defiled their prince. No one but her own family remained true and friendly to her. Since her sudden disappearance, she had a younger brother who, along with the other village children, begged her to tell stories about the war. Although she seemed at peace with herself, telling stories about the hell she had endured often brought tears to her eyes, especially when she finally caught a glimpse of their prince who had started it all. Hearing that he had slain his father to gain leadership of their tribe, her rage boiled, and finally she challenged him to a fight in order to clear her name. She won the fight, but in her rage she accidentally slew the prince, thus giving her leadership of the tribe. Although the people were a bit wary at first about having a female leader, she was a good, strong and just leader, ruling for a little over 90 years before Bastion and his work resurfaced and began abducting children from her village. Knowing the results of the doctor's work before it even began, she readied herself for battle, passed leadership down to her younger brother, and set off to find Dr. Skyler's lab. After finding the lab, she made a valiant attempt to free the Ifrit children that his men had kidnapped, but a surprise counterattack overwhelmed her and left her unconscious for days. When she awoke, she found herself tied down in a cart on a convoy headed to a nearby city. God knows where this convoy would lead her.

Skills/Abilities: Helia, being an Ifrit, is extremely quick on her feet and also a very hardy warrior in combat. In addition to her natural fighting ability, her time in the military yielded precision training with many different sorts of martial arts and weapons, including swords, bows and crossbows, daggers, and axes, but her forte is with thrown weapons such as knives and hand axes as well as polearms. She uses no magic other than the inborn magic that exists as a blessing from Ifrit to her people.
Wrath of Ifrit- Her pure flame form is called the Wrath of Ifrit. Her body bursts into flame, her entire form losing its solidity and melting into pure, unyielding red, orange, and gold flames. Contact can result in 3rd degree burns, but the only other damaging factor in this form comes from the flat, broad-edged bracelets she wears on her wrists and ankles; when touched by Ifrit's fire, they become white-hot broad-edged blades that, even though they look fearsome, do very little damage besides the obvious burn, and maybe a small nick, however, this nick would immediately scar as it was burned shut by the white-hot blade. In this form Helia is untouchable, but in this form, contact with water can be fatal depending on the amount of water and fullness of contact.

Weapons/Equipment: As an Ifrit, her biggest weapon is her body, but she also wears four flat, broad-edged blades on her wrists, five on her ankles. However, in her human form she uses them more as a defense as they are high-quality steel that nearly matches most blades. In instances where she doesn't lose it of forget where she left it, she keeps her favorite halberd that she stole from the Gondowan army strapped to her back.
It's a completely normal halberd. She just happens to like it.
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